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Rockman X
(aka Mega Man X)


Rockman X: Command Mission

DATA: Info | Secrets
GUIDE: Items
MEDIA: Manuals

Weapons - X

Name Power Armor Shield Speed Effects
X Buster 10 5 5 -8 -
X Buster MkII 30 12 12 -12 -
X Buster MkIII 110 30 30 -20 -
Guard Buster 12 10 10 -16 -
Guard Buster II 20 18 18 -20 -
Guard Buster III 60 30 30 -26 -
Scope Buster 20 9 9 -9 Accuracy +50%, Critical +4%
Scope Buster II 43 17 17 -13 Accuracy +50%, Critical +4%
Limit Buster 53 16 16 -16 Rarely Deals Finishing Blow
Limit Buster II 96 24 24 -20 Rarely Deals Finishing Blow
Fire Buster 15 7 7 -9 Fire Damage
Fire Buster II 37 14 14 -10 Fire Damage
Fire Buster III 80 23 23 -13 Fire Damage
Thunder Buster 18 9 9 -10 Thunder Damage
Thunder Buster II 38 15 15 -12 Thunder Damage
Thunder Buster III 81 25 25 -16 Thunder Damage
Ice Buster 22 10 10 -11 Water Damage
Ice Buster II 39 14 14 -12 Water Damage
Ice Buster III 83 23 23 -16 Water Damage
Gatling Gun 15 5 5 -22 8-shot attack, Accuracy-30%
Gatling Gun II 20 8 8 -23 8-shot attack, Accuracy-30%
Aero Canon 34 1 1 -2 Evade +5%
Aero Canon II 72 3 3 -5 Evade +5%
Brave Buster 80 20 20 -24 Power increases with LE loss
Turbo Buster 90 10 10 0 Power increases with higher LE

Weapons - Zero

Name Power Armor Shield Speed Effects
Z-Saber 2 5 4 -8 2-hit attack
Z-Saber + 10 12 10 -11 2-hit attack
Z-Saber ++ 24 17 15 -13 2-hit attack
Z-Saber +++ 50 30 25 -25 2-hit attack
Flame Saber 34 18 16 -10 Fire Damage
Flame Saber + 82 22 20 -18 Fire Damage
Ice Saber 36 18 16 -12 Water Damage
Ice Saber + 85 22 20 -20 Water Damage
Thunder Saber 35 20 18 -12 Thunder Damage
Thunder Saber + 83 23 21 -20 Thunder Damage
Z Ichimonji 20 11 14 -7 2-hit attack, break armor, power at 40%
Rei Ichimonji 60 20 25 -9 2-hit attack, break armor, power at 40%
Z Rapier 12 3 1-3 -3 3-hit attack evade +5%
Z Rapier + 40 8 4 -5 3-hit attack evade +5%
Double Tooth 40 20 24 -16 Critical Hit +3%
Double Tooth + 63 20 18 -20 Critical Hit +3%
Soul Saber 50 26 30 -15 Damage increases when LE below 25%
Red Lotus Saber 80 0 0 0 3-hit attack, Armor & Shield converted to Power

Weapons - Spider

Name Power Armor Shield Speed Effects
Spade J 15 5 6 0 Attack all at WE 75%
Club J 18 1 2 0 2 hits at WE 75%, Critical Strike +3%
Diamond J 12 4 5 10 Final Blow boosts Zenny at WE 75%
Heart J 13 10 11 0 Final Blow boosts EXP at WE 75%
Spade Q 21 9 10 0 Attack all at WE 75%
Club Q 24 3 4 0 2 hits at WE 75%, Critical Strike +3%
Diamond Q 17 8 9 10 Final Blow boosts Zenny at WE 75%
Heart Q 19 15 16 0 Final Blow boosts EXP at WE 75%
Spade K 24 12 13 0 Attack all at WE 75%
Club K 28 5 6 0 2 hits at WE 75%, Critical Strike +3%
Diamond K 20 11 12 10 Final Blow boosts Zenny at WE 75%
Heart K 22 20 21 0 Final Blow boosts EXP at WE 75%
Spade A 25 13 14 0 Attack all at WE 75%
Club A 29 6 7 0 2 hits at WE 75%, Critical Strike +3%
Diamond A 21 12 13 25 Final Blow boosts Zenny at WE 75%
Heart A 23 21 22 0 Final Blow boosts EXP at WE 75%
Joker 21 21 21 21 Random effect from all 4 suits

Weapons - Massimo

Name Power Armor Shield Speed Effects
Massive Lance 18 7 6 -8 -
Massive Lance β 34 15 14 -12 -
Massive Lance γ 62 20 19 -14 -
Protect Lance 19 20 18 -26 Defense against status changes +2%
Protect Lance β 38 25 23 -30 Defense against status changes +2%
Protect Lance γ 72 33 31 -32 Defense against status changes +2%
Crash Hammer 30 12 11 -28 Critical Hit +20%, Accuracy -3%
Crash Hammer β 48 17 16 -29 Critical Hit +20%, Accuracy -3%
Shock Lance 20 5 4 -9 Thunder Damage + Bind Status
Shock Lance β 72 9 8 -13 Thunder Damage + Bind Status
Interceptor 93 16 14 -16 Chance to cancel enemy attack
Jet Guillotine 56 10 10 -10 Attacks all enemies
Beast Lance 120 30 30 -20 Fire Damage + Damage Recoil

Weapons - Marino

Name Power Armor Shield Speed Effects
Beam Knife 9 10 9 -6 2-hit attack
Fire Star 30 10 12 -12 3-hit Fire damage
Ice Star 30 10 12 -12 3-hit Water damage
Thunder Star 30 10 12 -12 3-hit Thunder damage
Fire Stella 60 12 14 -14 Fire damage attacks all
Ice Stella 60 12 14 -14 Water Damage attacks all
Thunder Stella 60 12 14 -14 Thunder damage attacks all
Fire Comet 78 14 16 -16 5-hit Fire damage
Ice Comet 78 14 16 -16 5-hit Water damage
Thunder Comet 78 14 16 -16 5-hit Thunder damage
Beam Chakram 11 2 3 -4 3-hit attack
Beam Chakram V 22 4 6 -4 3-hit attack
Beam Miracle 35 15 16 -13 Final blow boosts Zenny
Beam Miracle V 72 20 21 -15 Final blow boosts Zenny
Beam Wonder 26 13 13 -11 Final blow boosts EXP
Beam Wonder V 50 16 17 -13 Final blow boosts EXP
Beam Blade 24 13 14 -8 2-hit attack
Beam Blade V 46 18 19 -14 2-hit attack
Beam Dagger 42 17 18 -7 Blind Status
Beam Sword 62 23 35 -18 2-hit attack
Vengeful Needles 0 30 30 -30 Damage rate depends on damage received

Weapons - Cinnamon

Name Power Armor Shield Speed Effects
Angel Hand 14 14 14 -16 2-hit attack
Archangel 34 24 24 -20 2-hit attack
Divine Hand 58 32 32 -24 2-hit attack
Injector 24 12 12 -8 Cause Virus
Drill Arm 28 14 14 -2 Reduce Armor 50%
Melting Arm 33 16 16 -2 Reduce Shield 50%
Head Hammer 59 18 18 -4 Cause Beserk
Metal Boxer 20 3 3 -16 2-hit attack, High Critical %, Evade +15%
Full Metal Boxer 56 5 5 -24 2-hit attack, High Critical %, Evade +15%
O Effector 52 20 20 -4 Nullify enemy assist
Kitty Gloves 16 8 8 0 5-hit attack, reduce enemy status

Weapons - Axl

Name Power Armor Shield Speed Effects
Axl Bullet 20 10 10 -18 2-hit attack
Axl Bullet II 36 16 16 -22 2-hit attack
Axl Bullet III 60 18 18 -26 2-hit attack
Revolver 16 7 7 -6 4-hit attack, Accuracy -20%
Metall Crash 40 12 12 -4 Good against Metalls
Noise Canceller 45 13 13 -4 Good against Mechaniloids
Beast Killer 58 16 16 -4 Good against Beasts
Preon Killer 68 19 19 -4 Good against Preon soldiers
Manhunter 90 20 20 -4 Good against Human-type enemies
Insect Killer 85 18 18 -4 Good against Insects
Machine Bullet 28 5 5 -20 2-hit attack, Evade +8%
Machine Bullet II 48 10 10 -24 2-hit attack, Evade +8%
Auto Rifle 30 10 10 -16 8-hit attack, Accuracy -30%
Ancient Gun 100 20 20 -12 Good against bosses

Items

Name Type Effects
Vaccine Program Status Remove Virus
Anti-Lock Status Remove Bind
Warm-Up Status Remove Freeze
Cooler Status Remove Beserk
Clear Vision Status Remove Blind
Full Repair Status Remove Status Change from 1 character
Full Repair All Status Remove Status Change from All
Reboot Revive Revive dead character
Backup Revive Revive + Full LE
Gain Hyper Restore Restore Hyper Mode Turns
Boost Power Temp Stats Power +25%
Boost Armor Temp Stats Armor +25%
Boost Shield Temp Stats Shield +25%
Boost Speed Temp Stats Speed +25%
Unlock Limiter Temp Stats All +50% for 3 turns
Build LE Perm Stats Add 10 to LE
Build Power Perm Stats Add 1 to Power
Build Armor Perm Stats Add 1 to Armor
Build Shield Perm Stats Add 1 to Shield
Build Speed Perm Stats Add 1 to Speed
Build WE Perm Stats Add 1 to WE
Build Hyper Perm Stats Add 1 to Hyper
Mega Fire Attack 500 Fire Damage
Mega Blizzard Attack 500 Water Damage
Mega Thunder Attack 500 Thunder Damage
Ultra Fire Attack 1000 Fire Damage to All
Ultra Blizzard Attack 1000 Water Damage to All
Ultra Thunder Attack 1000 Thunder Damage to All
Liquid Suffocation Status May cause Freeze
Chaff Status Blind to all enemies
Hacking Status Berserk to all enemies
SubTank Heal Holds LE for reserve
Tank Part Heal Collect 4 to make a SubTank
Figure Token Coin Use to purchase figures
Micro Missile Sub Weapon 1 hit attack
Tomahawk Sub Weapon 1 hit attack, -25% Accuracy
Twin Missile Sub Weapon 2 hit attack
Twin Tomahawk Sub Weapon 2 hit attack, -25% Accuracy
Force Missile Sub Weapon 4 hit attack
Force Tomahawk Sub Weapon 4 hit attack, -25% Accuracy
Hunter Missile Sub Weapon 1 hit attack, +50% Accuracy
Photon Missile Sub Weapon 1 hit attack
Fire Missile Sub Weapon 1 hit Fire Damage
Justice Missile Sub Weapon 1 hit attack will not kill enemy
Twin Fire Sub Weapon 2 hit Fire Damage
Ice Missile Sub Weapon 1 hit Water Damage
Twin Ice Sub Weapon 2 hit Water Damage
Thunder Missile Sub Weapon 1 hit Thunder Damage
Twin Thunder Sub Weapon 2 hit Thunder Damage
Stamina Missile Sub Weapon 1 hit attack, Damage = 10% LE
Vitality Missile Sub Weapon 2 hit attack, Damage = 10% LE
Tractor Net Sub Weapon 1 hit Thunder Damage, may cause Bind
Smoke Missile Sub Weapon 1 hit attack, may cause Blind
Virus Missile Sub Weapon 1 hit attack, may cause Virus
Cracker Sub Weapon 1 hit attack, may cause beserk
Cryogenic Sub Weapon 1 hit attack, may cause freeze
Rust Missile Sub Weapon 1 hit attack, may lower enemy Power by 10%
Drill Missile Sub Weapon 1 hit attack, may lower enemy Armor by 10%
Melt Missile Sub Weapon 1 hit attack, may lower enemy Shield by 10%
Slime Missile Sub Weapon 1 hit attack, may lower enemy Speed by 10%
Oil Can Sub Weapon Make Fire attacks more damaging by 25%
Get Zenny + Sub Effect Boost Zenny
Get EXP + Sub Effect Boost EXP
Get FME + Sub Effect Boost FME
Item Capture Sub Effect Steal Items
Energy Capture Sub Effect Steal Energy
Power Charge Sub Effect Increase Attack power
Hawkeye Sub Effect Always hit opponent
Turbo Clock Sub Effect Next turn comes faster
Heat Haze Sub Effect Creates a Clone (Zero Only)
Generator Sub Effect Generates 20 WE
Energy Field Sub Effect 10 WE to all members for 1 turn (Cinnamon Only)
Bait Sub Effect Attract Enemy attack for 1 turn
Combat Absorb Sub Effect Protection from Melee attacks
Shot Absorb Sub Effect Protection from Shot Attacks
Super Absorb Sub Effect Protection from both
Vengeful Counter Sub Effect Chance for Counter Attack
LE+100 Force Metal Add 100 to Max LE
LE+300 Force Metal Add 300 to Max LE
LE+500 Force Metal Add 500 to Max LE
LE+1000 Force Metal Add 1000 to Max LE
WE+5 Force Metal Add 5 to Max WE
WE+10 Force Metal Add 10 to Max WE
WE Gain+5 Force Metal Gain 5 more WE per turn
WE Gain+10 Force Metal Gain 10 more WE per turn
WE Gain+25 Force Metal Gain 25 more WE per turn
Power+1 Force Metal Add 1 to Power stats
Power+3 Force Metal Add 3 to Power stats
Power+5 Force Metal Add 5 to Power stats
Power+10 Force Metal Add 10 to Power stats
Armor+1 Force Metal Add 1 to Armor stats
Armor+3 Force Metal Add 3 to Armor stats
Armor+5 Force Metal Add 5 to Armor stats
Armor+10 Force Metal Add 10 to Armor stats
Shield+1 Force Metal Add 1 to Shield stats
Shield+3 Force Metal Add 3 to Shield stats
Shield+5 Force Metal Add 5 to Shield stats
Shield+10 Force Metal Add 10 to Shield stats
Speed+1 Force Metal Add 1 to Speed stats
Speed+3 Force Metal Add 3 to Speed stats
Speed+5 Force Metal Add 5 to Speed stats
Speed+10 Force Metal Add 10 to Speed stats
Protect+1 Force Metal Add 1 to Armor & Shield stats
Protect+3 Force Metal Add 3 to Armor & Shield stats
Protect+5 Force Metal Add 5 to Armor & Shield stats
Protect+10 Force Metal Add 10 to Armor & Shield stats
Full Spec+1 Force Metal Add 1 to All stats
Full Spec+3 Force Metal Add 3 to All stats
Full Spec+5 Force Metal Add 5 to All stats
Full Spec+10 Force Metal Add 10 to All stats
Massimo + Force Metal All abilities +1, +25% Counter Attack (Massimo Only)
Assassin Mind Force Metal Critical +10%
Eagle Eye Force Metal Accuracy +10%
Fat Slicer Force Metal Evade +10% (Marino Only)
Light as a Feather Force Metal Evade +5%
Super Force Metal α Force Metal WE + 50, Recover 10% Each turn
Super Force Metal β Force Metal Power+100, Armor+100, Shield+100, Speed+20
Fire Guard Force Metal Protection from Fire
Fire Risist Force Metal Heavy Protection from Fire
Reverse Fire Force Metal Full Protection from Fire
Water Guard Force Metal Protection from Water
Water Resist Force Metal Heavy Protection from Water
Reverse Water Force Metal Full protection from Water
Thunder Guard Force Metal Protection from Thunder
Thunder Resist Force Metal Heavy Protection from Thunder
Reverse Thunder Force Metal Full Protection from Thunder
Virus Protection Force Metal Protection from Virus
Virus Block Force Metal Full Protection from Virus
Beserk Protection Force Metal Protection from Beserk
Beserk Block Force Metal Full Protection from Beserk
Bind Protection Force Metal Protection from Bind
Bind Block Force Metal Full Protection from Bind
Freeze Protection Force Metal Protection from Freeze
Freeze Block Force Metal Full Protection from Freeze
Blind Protection Force Metal Protection from Blind
Blind Block Force Metal Full Protection from Blind
DOA Protection Force Metal Protection from DOA
DOA Block Force Metal Full Protection from DOA
Firewall Force Metal Protection from Resistance
Block All Force Metal Full protection from Resistance
Resist Force Metal Protection from stat changes
Super Resist Force Metal Heavy Protection from Stats Changes
Infinate Resist Force Metal Full Protection from Stats Changes
Minus Metal 10 Force Metal Lower Erosion cost by 10
Minus Metal 20 Force Metal Lower Erosion cost by 20
Auto SubTank Force Metal Automatically uses "Life Gain 25"
Auto Recover Force Metal Revives character with 25% LE
Auto Barrier Force Metal Increases in Defense each turn
Bluff Force Metal Avoid attack (Spider Only)
Zero Shift Force Metal No damage from attacks less than level x5
X Heart Force Metal Revive with 10% (X Only)
Decoy Force Metal Revive with 25% LE (1 Time Only)
Change Impact Force Metal Enemy attack add 1 WE
F5 Cancellor Force Metal Cancels Final Strike
Analyzer Force Metal Adds Analyze command
Learning Aid Force Metal Gives extra EXP
End to All Force Metal Normal attack will not kill enemy
Caution Force Metal Lowers enemy encounter
Attractor Force Metal Doubles enemy encounter
Neutralize -10 Force Metal Reduce Erosion by 10%
Neutralize -20 Force Metal Reduce Erosion by 20%
Neutralize -30 Force Metal Reduce Erosion by 30%
Self Repair Force Metal Non-Battling Characters gain LE each turn when in Reserve
Exodus Force Metal Let's you run away
Cutting Edge Force Metal Lets you attack first
Lucky Girl Force Metal Zenny increases by 10%
Good Luck Force Metal Higher chance of winning item in battle
Monopoly Force Metal All EXP goes to character using this FM
D-Shark Deployment Bot Enemy you can deploy
Big Monkey Deployment Bot Enemy you can deploy
Einhammer Deployment Bot Enemy you can deploy
Killer Mantis Deployment Bot Enemy you can deploy
Radar Killer Deployment Bot Enemy you can deploy
Mega Mantor Deployment Bot Enemy you can deploy
Blue Devil Deployment Bot Enemy you can deploy
Meltdown Deployment Bot Enemy you can deploy
Patrol Dog Deployment Bot Enemy you can deploy
Preon Deployment Bot Enemy you can deploy
Dober Man Deployment Bot Enemy you can deploy
Rush Roader Deployment Bot Enemy you can deploy
Degraver Deployment Bot Enemy you can deploy
Mega Tortoise Deployment Bot Enemy you can deploy
Ball De Voux Deployment Bot Enemy you can deploy
Wolfloid Deployment Bot Enemy you can deploy
Sine Dropper Deployment Bot Enemy you can deploy
Batton Bone Deployment Bot Enemy you can deploy
Gulpfer Deployment Bot Enemy you can deploy
Metall Deployment Bot Enemy you can deploy
Pararoid Deployment Bot Enemy you can deploy
Raybit Deployment Bot Enemy you can deploy
Gold Blader Deployment Bot Enemy you can deploy
Bladey Deployment Bot Enemy you can deploy
X8 Trial Key Key Item Unlock the playable Rockman X8 demo (PS2 only)
Heavy Motor Key Item Needed to power up Gold Blader
Mini Motor Key Item Needed to power up Pararoid
Mini Battery Key Item Needed to power up Gulpfer, Mega Tortoise & Mega Mantor
Bone Key Key Item Needed to power up Dober Man
Cyber Liquid Key Item Needed to power up Blue Devil
Ball and Chain Key Item Needed to power up Einhammer
Alie's ID Key Item ID card from Alie
Security Card Key Item Card needed to get to shops
Prisoner ID Key Item ID needed to free R
Booster Part Key Item Let's X break items with dashing
Red Pickaxe Key Item Trading Item
Yellow Pickaxe Key Item Trading Item
Blue Pickaxe Key Item Trading Item
Green Pickaxe Key Item Trading Item
White Pickaxe Key Item Trading Item
Electric Component Key Item Trading Item
Central Key Key Item Key that lets you fight the Tail Clan
Intruder Disc Key Item Disc that lets you fight the Tail Clan
Sky Disc Key Item Disc that lets you fight the Tail Clan
Lagrano Key Key Item Special Key
Tianna Key Key Item Special Key
Gimialla Key Key Item Special Key
Melda Key Key Item Special Key
Ultimate Armor Special Armor Ultimate Armor for X
Absolute Zero Special Armor Ultimate Armor for Zero

Sub Tank

Name Cost % Description
Life Gain 25 20 Recovers 25% of MAX LE to one character.
Life Gain 50 33 Recovers 50% of MAX LE to one character.
Life Gain MAX 60 Recovers LE fully to one character.
All Life Gain 25 50 Recovers 25% of MAX LE to the whole group.
All Life Gain 50 80 Recovers 50% of MAX LE to the whole group.
All Life Gain MAX 100 Recovers LE fully to the whole group.