These Rockman-themed Manju candy will be sold in two different packages. One of them has the Rockman 1 Famicom box art, and the other one has a mock-up of a Rockman 10 Famicom box art. This Rockmanju candy is now available in Japan for 630 yen each, and are sold exclusive on specific Kotobukiya, Asobit City Akihabara, Softmap shops, and Gamers stores.
Looks like we have our first glimpse at the cover of what will be the Rockman 10 Arranged Soundtrack. And this time around, it's art from a different Rockman manga artist: Koji Izuki, of Rockman 8 and Rockman and Forte fame. The CD will have a 28-page color booklet, so you have to wonder how many different artists will have something in there, or if we'll be getting a special comic by Izuki this time around.
According to Heat Man at TMMN, the Image Soundtrack will contain 21 tracks worked on by composers from the Rockman 10 sountrack, along with Masato Koda (Monster Hunter, Devil May Cry), Yoshino Aoki (Mega Man Battle Network, Mega Man Star Force), Saori Utsumu (Mega Man Xtreme), and Seiko Kobuchi (Mega Man: Maverick Hunter X).
Just like the RM9AST, there will be a vocal track of the ending theme. But there will also be a second vocal track which was actually written by Hitoshi Ariga, but performed by DigitalSPicyDuck, featuring Tohru Itoga. There are also going to be a few drama tracks this time around, with Wily and Light providing the dialogue. If only one sounded like a Japanese Elmer Fudd and the other had a heavy German-Japanese accent...
Apparently Gerald de Jesus' retro cover art just wasn't enough. Now Capcom is putting game package design in our hands with their newly announced contest. This is pretty interesting, because it was initially started by Capcom of Japan, but this time around they are encouraging worldwide participation.
You can actually choose either version to create: A more horizontal Japanese Famicom "Rockman" box, which gives you about 4.6 x 3 inches of space, or the vertical American NES "Mega Man" box, in which you can fit something 4.2 x 6 inches. Your artwork needs to be something new and original for this contest, they won't accept art from previous contests (such as CU's weekly MM10 robot master challenge).
The deadline for this contest is April 20th, so there is a good month and a half to create something.
English entries need to be submitted through PM to jgonzo at Capcom Unity. The subject of your PM needs to read "Mega Man Package Contest." Along with your entry link (which needs to be uploaded onto your Capcom Unity public photo gallery), also be sure to include your name and a short little description of your submission.
Be sure to visit any of the links I've given to get the full details, along with templates, logos, a handy assembly guide and more. All the submissions will become property of Capcom, of course. While we don't yet know what else, if anything, the winners will receive, we do know that winners will have their projects displayed on the Japanese website NICONI COMMONS, which kinda sounds like a deviantART or Pixiv-style website.
News credit to all the usual suspects, but mostly to KG for the tip much earlier today.
Rejoice my fellow Blues fans, for today on the Wii in the US, Blues 10 is finally here and available for download on the WiiWare. Oh, but that's not all. According to the famed Protodude of Protodude's Rockman Corner, Nintendo has released their upcoming WiiWare DLC content, and it looks like 8-bit Playable Forte/Bass will join the crew for 200 Wii Points on 4/5/10. In addition to ol' Finhead, it shows the pricing for the Endless Mode & Special Stages as well as their release dates.
So naturally, like the predictable children you all are, I fully expect this topic to range from people being excited about Forte to bitching about spending 800 Wii Points, or $8, for all the DLC. Either way, I'll be enjoying myself some Playable Blues. Enjoy RPM!
That's right! We're gonna have a live stream ready in time for Rockman 10's release. It's a Rockmanathon, where I will personally play through as many of Rock's games as I can "before" the big 10 is coming out starting next week. When the game is finally available, that game will be played non-stop for a whole week so that no one will miss out on everything the game has to offer.
Today (Saturday), tomorrow (Sunday) and a little bit of Monday, I will start a live stream at a specific time and get to play each one of Rock's games, one at a time. That should be enough practice before 10 is coming for Wii Ware next week.
The Weekend stream will start at these times.
12:00 (GMT -5:00) Eastern Time (New York Time) 18:00 (GMT +1:00) Central European Time
That should be a good time to prepare things, and have the game systems ready for streaming.
But once Rockman 10 is out, the live stream can begin any time we want. x3
After a little delay in the contest, it's time to announce who has stolen our hearts and taken home some wonderful prizes. This year we had 4 contestants in the Talent Category and 6 in the Humor/Content Category. Again, both categories had their own theme, ripped from the charts...back in the 80's. The theme for Talent was "It's a Nice Day for a White Wedding", while Content was "You Give Love a Bad Name."
Below you will see Vixy's wonderful mugshots for each entry. Those thumbs link directly to each artist's page, which also contains the judge's commentary. Vixy updated the contest page again to focus on this particular one, but don't worry, the Swim Contest results will still be there. Until the main page link is updated, you can reach the contest page right here.
Thanks once again to everyone who took the time to enter. I'm sorry I can't give prizes out to everyone, especially when there were fewer entries. You all did a fantastic job with your entries. The humor category was especially tight, and really could have gone any way. All of the judges had varying results, and the final scores were extremely tight.
Big thank you also to Vixy for being the hostess with the mostess and giving me some place to actually display these pictures prominently among our community, rather than just on whatever crappy free webspace I can find. Give her a hand for her hard work with the webdesign, too.
Finally, thank you to all the judges who volunteered to help out (even the one I forgot volunteered... ) both this year and in year's past. I can't do this alone, so I appreciate all the help you've given me. It always helps to have so many differing points of view.
I seriously was intending for this to be the final year of my contest. Honestly, I was telling myself that this past summer, even though I didn't want to publicly state it, especially then. But you never say never, so I'll leave the door open a crack. If there is a next time, I hope to see you all participating again. If not, thanks for these wonderful past 4 years of pics, all!!!!
And now, what you've all been waiting for. HARDCORE NUDITY...oh, wait, I mean the results and actual images:
Talent - It's a Nice Day For a White Wedding
1st
Akira: Aile's Dream Wedding
Akira wins a prize of his choice valued at around $40 USD (he's leaning towards a certain figure)
IGN has put up their own preview of Mega Man well in time before the game will come out in March, along with 5 new video clips to prepare everyone for the new challenge ahead.
A few things to mention from their preview and video coverage:
- All robot masters are showing up on the Boss Intro screen, and the one that's picked will jump down to the center with their own animated pose and gesture.
- There are Met Slug enemies that will crawl around and hide in their helmets (as long as they like) until they feel like firing purple bullets that sticks on to you and make it a bit harder for you to start walking/running (almost like you're skid-walking).
- The ice blocks on Chill Man's stage can be shot or jumped on. Just step on them twice and they will break. This will leave you thinking what path to take further in the stage, where you will also find lots of spikes to avoid.
- The mid-boss in Blade Man's stage can be taken care of by waiting for green platforms that launches from the center of the fortress, jump on them and then shoot the eyes on the left and right side of the fortress. Take care of the eyes in the center first for an easier fight.
- It's safe to say that you should be patient enough to walk on the conveyor belts on Sheep Man's stage long enough to make sure the little dots in the flip platforms are filled up completely. Then you get more time to jump on them and get further in the stage.
- It's been mentioned that the Time Attack Mode shows 8 extra stages besides the 8 Robot Master stages, which could mean there are either more Castle stages than before, DLC stages, or both.
- There are 88 specially-designed challenges in the game compared to Mega Man 9's 50 challenges. This might include the Gold and Silver challenges shown on the Tutorial screens from the past news at Capcom Unity.
The characters in the game are offered to become Net Idols with a little help from the company Animate. To be able to become an Idol, you have to gather up a whole lot of Fans to support you. All across the game, you will jump into different things that will help you become more famous, like mini games, and Auditions. The Auditions are the more story-driven part of the game, because if you don't count the mini-games at all, this game is one big Quiz Show. You are going to get questions thrown at you and you have to press a button to get the right answer. There are also Auditions where you have to identify things and type them out in hiragana and katakana.
Local Auditions are spread all across the different towns in the game where you can gather up more Fans through your success, and also gain Animate points, which is the currency used in the game. Then there are Official Auditions that you have to play to advance to the next town. You need a specific amount of points and/or fans to be able to attend those Auditions. There are 3 official Auditions. At first, you have only access to Akihabara, but then you can reach Ikebukuro after beating the first Official Audition, and lastly the Internet Portal if you beat the second Official Audition.
You can also play random mini-games to gather up these points and Fans. Most of the mini games are button-press based games.
- On "Voice Training", you have to press one of the 4 face buttons while you hear Konata make her humming sound.
- In "Mikoshi Ride", you have to cheer on to people that are lifting you up on this ride, by pressing left/up or Triangle/Circle when you see speech bubbles on either side of the screen. They will keep giving more love the more rhythm you put into it when it goes faster.
- "Meet and Greet" will have your Idol run around and greet their fans by themselves in a store, so you have to give in to people's requests and give them autographs or free things. Mess up and it's game over.
- "Gravure Training" is a mini game where your Idol gets to pose for pictures from a cellphone. Press the right buttons as quick as possible to get more pictures.
- "Blog Mod" lets you take care of flame posts that's being posted on the Official Idol Blog. To delete the posts, you have to perform different types of Street Fighter-based moves, and you have to do it quick before the whole blog gets flooded with posts. It also comes with it's own Street Fighter-based music too. Finally,
- "Dance Training" will have your Idol watch a virtual dance training performed by Minoru Shiraishi, all rendered in motion-captured Mortal Kombat style. Follow the button sequence on screen and then quickly press them to go further into that mini game.
The more things you do, your Idol Rank will go up higher. The higher Rank, the more fans and points you will get each time you do something. Every day that you do something, your Stress/Synchro meter will go up in percentage. You have to make sure to not let that one go up too high, like say between 200% and 400%. If it does, the game is over, but you will have a chance to get back into the game.... if you can run away from a perverted group of otakus that will chase after you! If they catch on to you, then that's that. You can't continue your character's progress anymore, and have to try again from the beginning. You can lower your Synchro if you find a Guardian that can keep your stress down, use PV Shoots that you can find all across the game, or beat the Auditions.
Gehoo?, Armorzone, Waku Waku Douga, Geagle... Parodies seem to be able to get away with these things easily.
You can get 3 different endings, and the better ending, the higher chance you have to unlock things in the game. You get the Normal Ending by having a fan count lower than 200,000,000, an Idol Level lower than Saitama-Wide Idol, and compete in the Final Audition. You get the Net-Idol Seiyuu Ending if you collect more than 200,000,000 fans, an Idol Level lower than Saitama-Wide Idol, and get 1st place in the Final Audition. And you can get the last Ending, Meister Ending, if you beat the Final Audition with over 50,000,000,000 fans, and max out Saitama-Wide Idol Rank to Level 10. You have to do this for EACH character! O.O;
There is a Rockman Parody mini game in Lucky☆Star: Net Idol Meister for the PSP, called ''Mega Kona-tan''. To be able to play it, you have to beat the game with character team called "U-18 Group". You have to beat the game with the U-18 Group with a Meister Ending. Then the next time you play the game, it will be available for sale on Akihabara Wagon Sale for 100,000,000 Animate Points.
You play as Mega Kona-tan (Konata Izumi), fighting against Metal Miyuki (Miyuki Takara). But nothing works on her. The Kona-tan Buster does no damage. You will see some ''Waku Waku Douga'' comments flying all over the screen. It's a parody of the Nico Nico Douga video site, where user comments are flying all across the screen. You must jump and climb on them very high up to the sky while picking up Pink E-Can. You will slowly lose health when you keep reaching out for the skies, so hurry up and pick up the E-Cans. If you jump down from a high enough spot, Kona-tan will fall down really fast, like a Shooting Star. Aim for Metal Miyuki's head, and you will defeat her.
Capcom-Unity has revealed the release dates for all three systems, as well as the 8 Weapons your Rock or Blues will be receiving when they teach those Robot Masters to respect the ways of Justice, Peace, and Yellow Scarves.
You could simply follow the link above, or I can just tell you. Either way, you win!
WiiWare = March 1st PSN = March 11th XBL = March 31st
Of course, this clearly means that Nintendo wins the Console Race, for the first to have Playable Blues wins EVERYTHING!
The "Mega Man Challenges" lets you practice on stages by clearing a couple of challenges and it will also let players learn the basics of the game before jumping right into the main course, which is the Story Mode itself. No matter if you're a scrub or a champ, the game will help you become better and better.
"Easy Mode" is excellent for the players who haven't been playing these type of games in ages, and will help keep up in tip-top shape.
Quote from: JGonzo
"Easy mode is tailored to the novice player. In addition to having fewer enemies, hazards and pitfalls, items you find have more benefits, and there are more checkpoints and remaining lives right from the beginning.
Not only the stage structure but also attack patterns from enemies are different from Normal Mode."
Easy Mode
Normal Mode
Last, but not very least, a whole lot of screenshots for your Mega Pleasure!
In time before Rockman 10 is coming out, Rockman 4 is now available on the Japanese Shopping Channel for 500 Wii Points.
For the few that wanted to find out how well it plays on the VC, I made a video of it in action. This counts getting it from the Shopping Channel, to playing one of the stages in the game. Please enjoy it!