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Original Rockman
(aka Classic Mega Man)


Rockman 2: The Enigma of Dr. Wily

DATA: Info | Passwords | Mode Select | Navi Mode | Secrets | Staff
GUIDE: Bosses | Database
MEDIA: Reviews

Database (Complete Works)

The database stores illustrations and enemy data you've collected in the game. Take note that before you stop playing the game, make sure to enter the Database Mode and save your database collection. If you dont want to lose your valuable collection, you better save the game through the Database mode.

Whenever the normal memorycard icon appears next to the circle button on the bottom part of the screen, press circle button, then select Save to save your hardearned data.

With that out of the way, to fill up the Database you have to do certain things during the course of the game. When you kill an enemy in the game, you earn battle data. The more battle data you collect, the more info and details of that enemy will be added to the database. Illustrations are mentioned in the Secrets section.

No. Data Name
01 Rockman 28 01
02 Artwork -- --
03 Artwork -- --
04 Artwork -- --
05 Artwork -- --
06 Artwork -- --
07 Artwork -- --
08 Anko 10 12
09 Kaminari Goro 03 04
10 Cooko 10 04
11 Kuro 01 04
12 Kerogg 10 04
13 Goblin 00 02
14 Shrink 03 02
15 Shotman 05 04
16 Schworm 05 02
17 Sniper Armor 20 08
18 Springer 03 04
19 Tanishi 02 04
20 Changkey Maker 10 08
21 Telly 01 02
22 Neo Metool 01 04
23 Batton 02 04
24 Peirobot 04 04
25 Big Fish 01 01
26 Pipi 01 04
27 Fly Boy 05 04
28 Press 00 08
29 Frendar 20 08
30 Blocky 02 08
31 Matasaburo 05 06
32 Mole 05 04
33 Monking 03 04
34 Robbit 10 04
35 M-445 01 02
36 Mecha Dragon 28 28
37 Pico Pico 28 08
38 Guts Tank 28 04
39 Beam Trap 28 04
40 Wily Machine 2 28 10
41 Alien 28 20
42 HeatMan 28 08
43 AirMan 28 08
44 WoodMan 28 08
45 BubbleMan 28 04
46 QuickMan 28 04
47 FlashMan 28 04
48 MetalMan 28 06
49 ClashMan 28 04